Game guide · ZZCSFS888
Play Netwalk with the rules at hand
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Practice with a purpose
Begin with the basic rule, then follow the result of your action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Keep the goal in mind before your next move.
The objective of a round
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
A walkthrough of the rules
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
How to use the controls
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.
A useful example
Check the rule below as you play. A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the goal in mind before your next move.
Avoid this misunderstanding
The board gives you the information needed for the next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.
Questions about this game
For this game, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.
When I start, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The worked example offers another way to follow the rule.
During a round, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The worked example offers another way to follow the rule.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
Why are some tiles green?
They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The worked example offers another way to follow the rule.
For this game, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
When I start, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.