Game guide · ZZCSFS888
A practical guide to Forty Thieves Solitaire
Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Take a moment to read the table. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
One thing to notice as you play
Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
The purpose of your moves
Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Keep the active rule in mind.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Getting comfortable with the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Begin with the objective.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.
Keep this in mind
Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.
Helpful answers for players
What is the aim?
Build eight suit foundations from ace to king. Look at the complete hand before deciding. Check the relevant controls before continuing.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Use another round to revisit a decision.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Keep the active rule in mind. Check the relevant controls before continuing.
What completes a round?
Build eight suit foundations from ace to king. Begin with the objective. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Take the next action only when the current step is clear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Check the relevant controls before continuing.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
What completes a round?
Build eight suit foundations from ace to king. Begin with the objective. Take the next action only when the current step is clear.